+ DOOM 64 LEVEL MAPS +
Below are links to level images from Doom 64 for the Nintendo 64 (N64) console.
Skip down to Doom 64 level index
General: Most map images will include highlighted features, areas or items. If
your Web browser is configured to display animated GIFs, these highlights will
appear to pulse or flash.
Some parts of some levels in Doom 64 are dynamically reconfigured depending on
the player character's location or actions. Such areas are generally depicted
on a map as they would appear during the player's first encounter with them.
Occasionally the existence or exact location of an object will depend on the
player's chosen Skill level, 1 through 4. Where such objects appear on a map,
they will be shown at all possible locations, accompanied by numerals in white
to indicate the corresponding Skill level(s).
Clicking on any map image will turn it 90 degrees clockwise. Every map can be
completely rotated this way through 4 orientations.
FPV/Start screen: A sample first-person view ("FPV") image, similar to what the
player would see at the beginning of the level during a game played at Skill 4,
"Watch Me Die!".
Map: Basic level map, similar to what would appear on the game's Automap screen
(wireframe mode) if the map was completely revealed from the outset, and scaled
to minimum size. A green arrowhead indicates the starting position and heading
of the player character.
Keys: All keys on a given map are pinpointed by color-coded crosshairs. These
maps are rendered in greenscale to allow the red and yellow key markers to
stand out.
Note that some keys on some levels may not appear during gameplay until certain
conditions are met, or specific goals are achieved.
Teleports: Teleporter destinations or links are indicated by lines of travel.
Solid green lines indicate 2-way travel between 2 points, dotted green lines
indicate 1-way travel. A dotted blue line indicates a special teleporter that
transmits once to a destination and then permanently deactivates. A white X
marks the reception point of a 1-way teleporter.
Note that some teleporters affect only monsters, or are otherwise unusable or
unreachable by a player during the game. Destinations of these teleporters are
not indicated.
Exit: Locations of exits or goals on each level are indicated by green circles.
Note that some levels have no exit switches or portals, and will only end once
certain conditions are met, or specific goals are achieved. Also, some levels
have multiple exits leading to different destinations. (For lists of maps and
map interconnections in all classic Doom games, see the DoomExit document.)
Secrets: "Official" (score-affecting) secrets in Doom 64 come in 2 forms: Areas
and objects. Secret areas are highlighted in blue or green. Blue indicates
normal/common secret areas; Green is used where 2 or more separate locations
are linked together virtually to form a single Secret.
Secret objects may be weapons, armor, or other objects that must be picked up
by the player character in order to affect the secrets-found score. Any secret
objects on a level will be indicated by small blue boxes bordered in white.
(For additional information on the secret areas in all classic Doom games, see
the MaxSec document.)
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NINTENDO 64 DOOM 64 MAPS
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LEVEL 01: STAGING AREA FPV Map Keys Teleports Exit Secrets
LEVEL 02: THE TERRAFORMER FPV Map Keys Teleports Exit Secrets
LEVEL 03: MAIN ENGINEERING FPV Map Keys Teleports Exit Secrets
LEVEL 04: HOLDING AREA FPV Map Keys Teleports Exit Secrets
LEVEL 05: TECH CENTER FPV Map Keys Teleports Exit Secrets
LEVEL 06: ALPHA QUADRANT FPV Map Keys Teleports Exit Secrets
LEVEL 07: RESEARCH LAB FPV Map Keys Teleports Exit Secrets
LEVEL 08: FINAL OUTPOST FPV Map Keys Teleports Exit Secrets
LEVEL 09: EVEN SIMPLER FPV Map Keys Teleports Exit Secrets
LEVEL 10: THE BLEEDING FPV Map Keys Teleports Exit Secrets
LEVEL 11: TERROR CORE FPV Map Keys Teleports Exit Secrets
LEVEL 12: ALTAR OF PAIN FPV Map Keys Teleports Exit Secrets
LEVEL 13: DARK CITADEL FPV Map Keys Teleports Exit Secrets
LEVEL 14: EYE OF THE STORM FPV Map Keys Teleports Exit Secrets
LEVEL 15: DARK ENTRIES FPV Map Keys Teleports Exit Secrets
LEVEL 16: BLOOD KEEP FPV Map Keys Teleports Exit Secrets
LEVEL 17: WATCH YOUR STEP FPV Map Keys Teleports Exit Secrets
LEVEL 18: SPAWNED FEAR FPV Map Keys Teleports Exit Secrets
LEVEL 19: THE SPIRAL FPV Map Keys Teleports Exit Secrets
LEVEL 20: BREAKDOWN FPV Map Keys Teleports Exit Secrets
LEVEL 21: PITFALLS FPV Map Keys Teleports Exit Secrets
LEVEL 22: BURNT OFFERINGS FPV Map Keys Teleports Exit Secrets
LEVEL 23: UNHOLY TEMPLE FPV Map Keys Teleports Exit Secrets
LEVEL 24: NO ESCAPE FPV Map Keys Teleports Exit Secrets
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LEVEL 25: CAT AND MOUSE FPV Map Keys Teleports Exit Secrets
LEVEL 26: HARDCORE FPV Map Keys Teleports Exit Secrets
LEVEL 27: PLAYGROUND FPV Map Keys Teleports Exit Secrets
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LEVEL 28: THE ABSOLUTION FPV Map Keys Teleports Exit Secrets
LEVEL 29: OUTPOST OMEGA FPV Map Keys Teleports Exit Secrets
LEVEL 30: THE LAIR FPV Map Keys Teleports Exit Secrets
LEVEL 31: IN THE VOID FPV Map Keys Teleports Exit Secrets
LEVEL 32: HECTIC FPV Map Keys Teleports Exit Secrets
Note: All levels are accessible during normal gameplay except levels 25 through
27, which are initially accessible only via the game's hidden cheat menu, or by
the use of special Doom 64 passwords.
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Map images and design by Ledmeister for ClassicDOOM.com, Copyright (C) 08/08/08
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