Update history for: DoomCode, DoomComp, FDoomCmp, DoomExit, GhostFAQ, MaxSec
As of January 1998 the date format used here specifies the day of change.
DOOMCODE
========
11/96: First release
Minor miscellaneous changes
12/96: Addition of missing Sega controller button information
Minor correction of PlayStation controller description
Updated PC Doom II music code information
Tested, then added PC information on cheat-enabled "Nightmare" mode
Minor miscellaneous changes
01/97: After testing, corrected Sega 32X Doom skill level information
Added PC Ultimate Doom music code information
Clarification of PlayStation Doom ammo-code info (regarding keys)
After re-testing, corrected info on SNES Doom Game Genie codes
After more testing, added detail to SNES Doom Game Genie code info
Minor miscellaneous changes
02/97: Minor miscellaneous changes
03/97: Replaced old tag line
04/97: Removed error in SNES Doom weapon-bug information
Added "warp guides" for PC and PlayStation Final Doom games
Added Nintendo 64 Doom 64 information
Updated/reconfigured quick-reference tables to include N64 data
Updated glossary
Added more info to the introduction
Several minor miscellaneous changes
Added a few details to N64 data
Minor corrections to N64 data, additions to quick-reference tables
Added Saturn Doom code info, updated reference tables accordingly
Minor additions to N64 data
Added N64 map level 32 data
Minor miscellaneous changes
05/97: Edits to intro section and others
Added some items to quick-reference tables
Changed N64 map 28-31 passwords to new ones; added codes for map 32
Changed Features passcode from the Web-wide one to an original one
Minor overhaul of N64 Features menu access data
Minor miscellaneous changes
10/97: Added section on Doom 95-specific cheats after researching the codes
Split N64 Doom password table into two, easier-to-read tables
Clarified warp code info in JagDoom "warp guide"
Updated quick-reference tables
Added Doom 95 "-weirdo"/Re-spawn info and "Alt-F3"/sound-mix info
Added Alt-F3 sound-mix data; embellished it a few days later
Added terms to the glossary
Minor miscellaneous changes
01/01/98: Added in-document links for the list of topics in DoomCode.htm
01/13/98: Added HTML "navigation bars" to all sections of DoomCode.htm
01/15/98: Very minor font changes in DoomCode.htm to help break up table notes
Minor additions of, and changes to, some HTML tags in DoomCode.htm
03/02/98: Corrected minor typo, then changed revision date from 10/21 to 10/22
03/26/99: Corrected typo in Doom/Ultimate Doom notes; left date as 10/22/97
10/16/99: Changed or added some HTML tags in DoomCode.htm; Content unchanged
Removed old "TT" HTML tags from DoomCode.htm
07/21/01: Minor adjustments to clickable areas in Index
Updated tagline
11/03/01: Offline overhaul of DOOMCODE.TXT begins: Editing/updating everything
Re-edited title bar and Topics list
Edited some "PC" labels to include "Mac"intosh Doom games
Minor changes to intro section
Shortened/reworded quick-reference info on "iddt" cheat codes
Added note on PC Invincibility code cancelling demo recordings
Added and began filling in section on Doom for Game Boy Advance
Reworked large reference tables to include GBA Doom info
Several minor miscellaneous changes
11/17/01: After delays, resumed general re-editing of DOOMCODE.TXT
Changed all references to "N64 Doom" to "Doom 64"
Clarified Doom 64 note on which map-32 exit enables the Features menu
Moved blurb on 3DO Automap Object Indicators between reference tables
Some edits to glossary
Minor miscellaneous changes
01/05/02: Converted DOOMCODE.TXT to HTML version
Edited old navbar in DoomCode.htm to make room for GBA Doom link
Added Bold highlights in HTML password lists to enhance readability
Public release replaces edition dated 10/22/97
01/12/02: Re-edited GBA Doom section to replace deleted info
01/17/02: Fixed minor typo in table, left date as 01/12/02
01/20/02: Reworded note about monsters telefragging players on Doom II map 30
Reworded/shortened paragraph on Doom 95
Embellished "Warp Menu" note in PlayStation/Saturn quickref code list
01/26/02: Fixed minor error in Index of DOOMCODE.TXT
Added notes about Final Doom at top of PlayStation Doom section
In PlayStation/Saturn Doom map lists, added map 55-59 password notes
At top of Doom 64 section, added/clarified notes about map-32 exits
In Doom 64 Warp guide, added note on map 28-32 passwords
Slight rewording of first note in 3DO Doom section
In 3DO notes, mentioned "SEE RUBBLE" to clarify "Map All Things" code
Clarified info on 3DO code allowing new games to start on maps 1-23
Added a "3DO Doom map list" to the bottom of the 3DO section
Added "Warp from current map to any map in the game" to codes table
Revised or added notes on warp codes to the "Codes Available" table
Minor style changes in some tables
Minor miscellaneous changes
06/29/02: Offline work begins for incorporating Doom II for GameBoy Advance
Added GBA Doom II to Index and Navbar
Reconfigured main quick-ref tables to make room for GBA Doom II info
10/12/02: Replaced Doom II term "John Romero enemy" with more common "Baphomet"
Document-wide, replaced "chart" with "table"
Specified DoomCode.htm's web address in the Intro section
Reworded labels in Doom II/Final Doom warp guide
Minor change to tagline
10/23/02: After testing, filled out section on GBA Doom II
Removed erroneous line item from Extended Effects table
Reworded Add-ammo code lines in Codes Available table
10/25/02: Verified absence of multiplayer codes in GBA Doom II linked games
Conversion of DoomCode.htm edition to DOOMCODE.TXT
Public release of 10/23 version replaces version dated 01/26/02
10/27/02: Added GBA Doom II note about multiple codes allowed at one time
10/30/02: Included GBA Doom II in glossary's definition of Heavy Weapon Dude
08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged
09/27/03: Changed URLs to reflect move from old to new domain
Minor change to "PC" definition in glossary
Updated tagline
10/11/03: Updated title bar (added Doom 95 and Final Doom)
01/19/04: Reversed text/background colors in HTML version
01/24/04: Updated Copyright, left date unchanged
05/01/04: Specified procedure for accessing the Automap in 3DO Doom
Added Play/Pause button to 3DO Doom controller diagram/key
Added notes in GBA sections about "GBA" refers to GBA and GBA SP
Updated/added some terms in the glossary
01/15/05: Minor edit to PC Doom/Doom II note about "simulated Nightmare Skill"
Minor edit to "PSX" term in glossary
Updated Copyright
Left file date as 05/01/04
02/06/05: Offline addition of section for Tapwave Zodiac Doom II
Reconfigured tables to include new column/notes
Revised document header and HTML navbar
Minor miscellaneous changes
Added "Zodiac" term to glossary
03/05/05: Some revisions/additions to Zodiac Doom II notes
Minor miscellaneous changes
Created updated ASCII text edition from revised HTML file
Public release of 03/05 version replaces last version dated 05/01/04
03/19/05: Offline addition of section for Xbox Ultimate Doom and Doom II games
Reconfigured tables to include new column/notes
Revised document header and HTML navbar
03/26/05: Reworded invincibility-code note in several code lists
Minor miscellaneous changes
04/04/05: Verified lack of multiplayer code functions in Xbox Doom/Doom II
Replaced missing entry in 32X section of "extended effects" table
Minor miscellaneous changes
04/09/05: Minor reconfiguring of some notes in Zodiac Doom II section
More changes/edits to notes in extended-effects table
Revised "Commander Keen"/"Heavy Weapon Dude"/"SS Officer" in glossary
Minor miscellaneous changes
Created updated ASCII text edition from revised HTML file
Public release of 04/09 version replaces version dated 03/05/05
06/26/05: Minor edits/additions/deletions in glossary
Minor edit in Index
08/20/05: Added Intro-section link to plain-text edition; left date unchanged
10/22/05: Edited Xbox Classic Doom section/notes to include Xbox Master Levels
Minor edits to notes in comparison tables
Minor miscellaneous changes
10/22/05 version replaces version dated 06/26/05
05/06/07: Correction/clarification of 3DO Doom notes on accessing the Automap
Updated Copyright
06/19/09: Updated Copyright
01/09/10: Added section on Doom ("Doom Classic") for iPhone/iPod touch devices
Updated tables
Added notes about chainsaw codes cancelling idbeholdv-type codes
Updated Copyright
Minor miscellaneous changes
01/09/10 version replaces version dated 05/06/07
01/11/10: Fixed minor typos in an iPhone Doom note; left date unchanged
01/28/10: Linked to DoomParm doc to give more info on command-line parameters
Updated quick-ref tables, adding some line items and revising notes
Added note in iPhone Doom about E1M8 not ending if player invincible
Many minor miscellaneous changes
01/28/10 version replaces version dated 01/09/10
01/30/10: Changed the order of some notes in a couple of places
Reworded line item in second table
08/26/19: Added sections for the July 2019 re-releases of Doom/Doom II
Updated old iOS Doom Classic section to specify 2009 version
Updates/additions/changes to quick-reference tables and Glossary
Many minor miscellaneous changes
Updated code in HTML version to HTML5 compliant
Updated Copyright
Current version of DoomCode: .HTM / .TXT
Back to Top
Back to ClassicDOOM home page
DOOMCOMP
========
11/96: First release
Minor miscellaneous changes
12/96: Added SNES Doom chaingun information
Minor miscellaneous changes
01/97: Corrected Sega 32X Doom skill level information
Clarification of PlayStation Doom ammo-code info (regarding keys)
Minor changes to quick-reference tables and added chaingun info
Added SNES Doom monster projectile info
Added SNES BFG 9000 and teleporter info
Corrections to SNES Doom monster projectile info
Minor miscellaneous changes
02/97: Minor miscellaneous changes
03/97: Replaced old tag line
04/97: Included Sega Saturn Doom
Included N64 Doom 64
Several minor miscellaneous changes
05/97: Minor corrections and additions
Minor miscellaneous changes
07/97: Corrected typos, minor miscellaneous changes
01/30/98: Replaced old cheat-code table with new one
Added Game Shark note to Doom 64 section
Added notes about Commander Keen character
Dozens of minor miscellaneous changes, mostly re-wording sentences
Changed PC Doom 2 monsters from 19 to 20 in game-features table
Deleted "Bullets per chaingun burst" item from game-features table
Added "Weapons player can utilize" item to game-features table
Re-organized game-features table, and made other minor edits
Added in-document links and navbars to DoomComp.htm
02/18/98: Added Commander Keen definition to glossary
Very minor miscellaneous changes
03/02/98: Corrected minor typo, then changed revision date from 2/18 to 2/19
03/12/98: Corrected two minor errors in game-features comparison table
04/15/98: Corrected insignificant typo in game-features comparison table
10/16/99: Changed or added some HTML tags in DoomComp.htm; Content unchanged
Removed old "TT" HTML tags from DoomComp.htm
07/21/01: Minor adjustments to clickable areas in Index
Updated tagline
11/03/01: Basic overhaul begins offline: Editing/updating all sections
Re-edited title bar and Topics list
Edited "PC" labels to include Macintosh Doom games
In comparison table, split "game speed" item into two categories
Added and began filling in section on Doom for Game Boy Advance
Reconfigured all tables to make room for GBA Doom info
Basic-features table overhauled and reorganized after many changes
11/17/01: Many miscellaneous changes to all sections
Minor update of glossary
Editing on hold to finish DOOMCODE documents and other work
01/19/02: Updating resumes
GBA notes re-sorted/compiled into Pros/Cons/Misc
Deleted individual notes on rocket explosions being "tall"
Replaced all "no mid-game save" notes with 1 note in General section
Replaced all "Game Shark/Genie" notes with 1 note in General section
01/26/02: Added note in General section about gameplay speed flucuations
02/09/02: Edited old navbar in DoomComp.htm to make room for GBA Doom link
Moved PlayStation/Saturn "WOLFENSTEIN/GROSSE" note from Cons to Misc
Added monster speed and explosion penetration items to features table
Removed "Automap impedes action" and "Data" note from features table
Minor miscellaneous changes
02/13/02: DoomComp.htm converted to DoomComp.txt
Public release of 02/09/02 version replaces version dated 03/12/98
02/16/02: Added note in GBA Doom section about 8 Deathmatch-only bonus maps
03/09/02: Added note from FDoomCmp about item placement varying by skills/modes
Altered definition of "John Romero enemy" in glossary
Added GBA Doom note about sound FX undiminished by distance or walls
06/29/02: Offline work begins for incorporating Doom II for GameBoy Advance
Reconfigured main quick-ref tables to make room for GBA Doom II info
08/03/02: Added Doom 64 note about it not being a direct port of a PC Doom game
Reshuffled/reworded some items in Doom 64 Pro/Con/Misc sections
Replaced instances of "high-end computer" term with "modern computer"
Removed "Expense of system" from PC-Doom Cons (486s are cheap now)
Replaced Doom II term "John Romero enemy" with more common "Baphomet"
Added note in GBA Doom "Cons" about save-game file problems
Added GBA Doom notes on fist-impact sound, lighting affects framerate
10/12/02: Document-wide, replaced "chart" with "table"
Minor change/correction to title of GBA Doom map comparison table
Specified DoomComp.htm's web address in the Intro section
Minor change to tagline
10/19/02: Shortened labels in some map-comparision tables
10/23/02: Added notes on GBA Doom II after playtesting, filled in tables
10/26/02: Added more GBA Doom II notes, began editing process
Sorted GBA Doom II notes into Pros/Cons/Misc, more editing
10/28/02: DoomComp.htm converted to DoomComp.txt
Public release of 10/26/02 version replaces version dated 03/09/02
10/30/02: Added note to GBA Doom II maps table about map numbers not in game
Included GBA Doom II in glossary's definition of Heavy Weapon Dude
11/02/02: Fixed/replaced obsolete navbar below the glossary in DoomComp.htm
12/31/02: Reworded old paragraph about limitations in all console Doom games
01/11/03: In GBA game sections, added note about new model with lighted screen
08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged
09/27/03: Changed URLs to reflect move from old to new domain
Minor change to "PC" definition in glossary
Updated tagline
01/19/04: Reversed text/background colors in HTML version
01/24/04: Updated Copyright, left date unchanged
03/13/04: General review/update begins
Removed some references to "IBM" PCs
Removed PC Con about PC graphics versus Doom 64 graphics
Removed blurb on PlayStation password encryption incompatibilities
Minor rewording and/or repositioning of various sentences/paragraphs
Minor miscellaneous changes
04/04/04: Added "Con" to various games which use the simplified JagDoom mapset
Added long-absent "No multiplayer ability" to Cons for Saturn Doom
Added Doom 64 note about Hell Knight/Baron projectiles unlike PC game
Removed Doom 64 note specifying the exact number of Demon Artifacts
Moved Doom 64 note about Spectre-Demons
Re-edited/combined Doom 64 notes about weapon-reloading animations
Added Doom 64 note about no plasma-gun swing at end of fire sequence
Minor miscellaneous changes
04/10/04: Added SNES Pro about Supercharges not picked up when health is 200%
Added SNES Doom Con about walls being "sticky"
Added SNES Doom Misc note about less animation for action sequences
Added GBA Doom 1 Con about how player can get trapped on some maps
Added GBA Doom II notes on narrower projectiles, and less autoaiming
Added GBA Doom II note about ammo pickup amounts don't vary by Skill
Added GBA Doom II note about player can pick up >1 Computer Map Item
Added "Uses Jaguar mapset" to main features-comparison table
Cut "Nightmare Skill" and "Access exited maps" from features table
Restored "Data" footnote to features table
Added "Doom games" and "Jaguar maps/mapset" to glossary
04/17/04: Minor rewording and/or repositioning of various sentences/paragraphs
Included GBA Doom II in glossary's definition of Commander Keen
Included GBA Doom II in glossary's definition of SS Officer
Added GBA Doom 1/II notes about muzzle flashes not lighting surfaces
Many minor miscellaneous changes
04/24/04: Changed definitions of "Console" and "GBA" in glossary
Added "Handheld" definition to glossary
Many minor miscellaneous changes
Converted revised HTML version to ASCII text
Public release of 04/24/04 version replaces version dated 09/27/03
01/15/05: Minor edit to "PSX" term in glossary
Updated Copyright
Left file date as 04/24/04
03/19/05: Offline overhaul begins
Added sections for Xbox Ultimate Doom and Doom II games
Added section for Tapwave Zodiac Doom II
04/04/05: Continued filling out Xbox sections
Overhaul of quick-reference tables begins
Split Doom/Doom II basic-features table into two separate tables
04/08/05: Added/rearranged Xbox notes
Combined both Xbox sections into one
Many miscellaneous changes
Project shelved
06/26/05: Edits to glossary and other sections
Project shelved
08/06/05: Overhaul resumes
Many miscellaneous changes, all sections
08/13/05: Many miscellaneous changes, all sections
08/14/05: Added link in Intro section to URL of the ASCII-text edition
Minor miscellaneous changes/edits
Created updated ASCII text edition from revised HTML file
Public release of 08/14/05 version replaces version dated 04/24/04
08/20/05: Added/edited notes in game-elements list in General section
Added SNES Con note about lack of doubled ammo at low/high skills
Added SNES Misc note about "Hell" sky/background missing in Episode 3
Added Zodiac Con about weapon-cycling bug
Added/edited some Xbox notes
Reinstated truncated "features missing" paragraph in General section
Added Baphomet, Revenant, SS Officer to Doom II quickref table
Reworded "data" footnote in game-feature quickref tables
Several other miscellaneous changes/edits
08/21/05: Minor edit in Doom II features quickref table, left date unchanged
10/22/05: Added GBA Doom II note about "kills" only counted when made by player
Edited GBA Doom/Doom II "test system" notes to include SP system(s)
Edited Xbox Classic Doom section/notes to include Xbox Master Levels
Minor miscellaneous changes
10/22/05 version replaces version dated 08/20/05
10/23/05: Edit to sentence in GBA Doom II section
Added note in Xbox section about Master Levels info in FDoomCmp
11/25/05: Fixed minor word-wrap glitch in a table note, left date unchanged
09/28/06: Offline addition of section for Xbox 360 Doom (XBLA Doom) begins
Reconfigured navbar, Doom/Ultimate Doom tables
10/01/06: Twin-console multiplayer testing of Xbox 360 Doom begins
Xbox 360 Doom Pros/Cons/Misc notes added
10/06/06: Addition of Xbox 360 Doom notes
10/08/06: Addition of Xbox 360 Doom notes
10/17/06: Added Xbox terms to glossary
Minor miscellaneous changes
11/04/06: Edits/rewording of some Xbox 360 notes
Added Xbox 360 note about Co-Op gamers sharing acquired keys
Reworded a Zodiac Doom II Con to add info about copying saved games
Minor miscellaneous changes
Conversion of DoomComp.htm edition to DoomComp.txt
Public release of 11/04 version replaces version dated 10/23/05
08/16/07: After new tests, added GBA Doom II Con about flaw in scoring Kills
Updated Copyright
10/27/07: Edited/copied notes about tally-screen backgrounds for some versions
04/03/08: Minor edits to Xbox 360 Doom notes on price, and graphics resolution
Updated Copyright
02/20/10: Added section on Doom ("Doom Classic") for iPhone/iPod touch devices
Updated tables; Split Doom table into Doom and Ultimate Doom tables
Several other miscellaneous changes/edits
Updated Copyright
02/21/10: Added a couple of Miscellaneous notes to iPhone/iTouch Doom section
02/27/10: Re-edited/re-sorted some notes in iPhone/iTouch Doom section
03/01/10: Minor edits to 2 cheat-codes notes; Added link to DoomCode document
08/13/10: Added section on Doom II for Xbox 360/Xbox Live Arcade
Several other miscellaneous changes/edits
11/30/11: Removed or updated some obsolete footnotes in the comparison tables
Updated copyright
12/15/18: Added sections for Doom games on PlayStation 3
Edits and additions to Glossary, tables, and Xbox-related sections
Added table listing Classic games/Episodes in retail Doom products
Replaced most instances of PSX with PS1
Several other miscellaneous changes/edits
Updated copyright
Removed "www." from URL in Copyright bar
02/19/19: Restored info missing from SNES Doom Cons re shotguns and story text
Added note about somewhat-laggy control reaction in SNES Doom
Fixed wrong numbers in title bars for Tables and Glossary sections
In Tables intro text, fixed missing HTML link to the Cheats table
07/26/19: Updated code in HTML version to HTML5 compliant
Current version of DoomComp: .HTM / .TXT
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FDOOMCMP
========
03/97: First release
Added combined map level list for PlayStation Final Doom
Added cheat code information
Added some terms to the glossary
Added notes on graphics
Replaced old tag line
Rearranged or deleted some PlayStation Pros, Cons, and Misc notes
Added some more PlayStation (and other) notes, corrected minor typos
Added a couple more terms to the glossary
Minor miscellaneous changes
09/97: Corrected minor typos
Rearranged or deleted some PlayStation Pros, Cons, and Misc notes
Added PC Final Doom map-31 bug-correction note
02/05/98: Basic overhaul begins offline: Editing/updating all sections
Expanded PlayStation Final Doom map table to add equivalent PC maps
Moved map comparison tables up into the related game sections
02/15/98: Added PC-map titles to "PC Master Levels" tables
Re-arranged Feature-table items to match equivalent DOOMCOMP table
Minor miscellaneous changes
03/02/98: After long delays, resumed basic overhaul
Added notes about PC "DOOMIT" software
Many minor miscellaneous changes, additions, deletions
Added in-document links and navbars to FDoomCmp.htm
Public release of 03/02/98 version replaces all earlier editions
03/12/98: Corrected a couple of minor typos
06/01/98: Updated the link to TeamTNT page (now http://www.teamtnt.com)
09/25/99: Changed or added some HTML tags in FDoomCmp.htm; Content unchanged
10/15/99: Removed old "TT" HTML tags from FDoomCmp.htm
10/16/99: Removed long URL from an internal link in FDoomCmp.htm
07/21/01: Minor adjustments to clickable areas in Index
Updated tagline
03/09/02: Edited some "PC" labels to include "Mac"intosh Doom games
Re-edited navbar in FDoomCmp.htm
Added note from DOOMCOMP about player abilities in all Doom games
Added "Mac" to glossary
Deleted "number of demo games shown" from features tables
Added game speed and monster speed items to features tables
Minor miscellaneous changes
Updated tagline
08/03/02: Replaced Doom II term "John Romero enemy" with more common "Baphomet"
10/12/02: Document-wide, replaced "chart" with "table"
Specified FDoomCmp.htm's web address in the Intro section
Minor change to tagline
08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged
09/27/03: Changed URLs to reflect move from old to new domain
Minor change to "PC" definition in glossary
Updated tagline
01/19/04: Reversed text/background colors in HTML version
01/24/04: Updated Copyright, left date unchanged
05/01/04: Minor edit in an introduction blurb
Removed some references to "IBM" PCs
Updated/added some terms in the glossary
11/25/04: Fixed old cut-n-paste error in comparison charts to restore a number
11/27/04: Replaced instances of "high-end computer" term with "modern computer"
Removed "Expense of system" from PC-game Cons (486s are cheap now)
Copied PSX exploding-Pain-Elementals blurb to PC Final Doom section
Restored "Data" footnote to features table
Several minor miscellaneous changes
Converted revised HTML version to ASCII text
Public release of 11/27/04 version replaces version dated 05/01/04
01/15/05: Minor edit to "PSX" term in glossary
Updated Copyright
Left file date as 11/27/04
07/02/05: Added/edited some terms in the glossary
Minor miscellaneous changes
Public release of 07/02/05 version replaces version dated 11/27/04
08/20/05: Added Intro-section link to plain-text edition; left date unchanged
10/27/07: General overhaul begins
Xbox Doom II Master Levels section added
Most notes re-edited
Most tables reconfigured
Many miscellaneous changes
11/11/07: Added some glossary terms
Reversed order of Final Doom and Master Levels sections
Updated navbar
More edits to old notes; Some new notes added to old sections
Many miscellaneous changes
Updated Copyright
Created plain-text version from HTML version
Public release of 11/11/07 version replaces version dated 07/02/05
06/19/09: Updated Copyright
01/16/10: Minor edits to terms in glossary
Minor miscellaneous changes
Updated Copyright
01/16/10 version replaces version dated 11/11/07
Current version of FDoomCmp: .HTM / .TXT
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DOOMEXIT
========
12/96: First release
Minor miscellaneous changes
01/97: Addition of cheat code interference note to 32X section
Added PC/PlayStation Final Doom (TNT/Plutonia) and Master Levels info
Minor miscellaneous changes
02/97: Correction and update of Master Levels information
Minor miscellaneous changes
03/97: Replaced old tag line
Minor miscellaneous changes
04/97: Included Sega Saturn Doom
Included N64 Doom 64
05/97: Added note about the patch to fix Final Doom TNT map 31
Minor miscellaneous changes
08/97: Specified number of maps per game and maps per Episode of split games
Reduced PlayStation and Saturn Doom table lengths to 66 lines
Minor miscellaneous changes
01/24/98: Minor changes and corrections to DOOMEXIT.HTM and DOOMEXIT.TXT
Added HTML links and navbars to DOOMEXIT.HTM
02/18/98: Added PC-map titles to "PC Master Levels" tables
06/01/98: Updated the link to TeamTNT page (now http://www.teamtnt.com)
09/25/99: Changed or added some HTML tags in DOOMEXIT.HTM; Content unchanged
10/15/99: Added note about exiting PC TNT map 31 without keys, cheats, patches
Corrected error in notes under map table for PC Final Doom: Plutonia
Removed old "TT" HTML tags from DOOMEXIT.HTM
11/15/99: Added more notes on accessing maps 16 and 17 in Sega 32X Doom
Shortened document title (removed "level" and "levels")
Added "For Doom II" to "IBM-PC Master Levels" titles
07/21/01: Minor adjustments to clickable areas in Index
Updated tagline
11/03/01: Basic overhaul begins offline: Editing/updating all sections
Re-edited title bar and Topics list
Edited "PC" labels to include Macintosh Doom games
Moved "map name" columns in all tables to far left column
Added and began filling in section on Doom for Game Boy Advance
Minor miscellaneous changes
11/17/01: Finished section on GBA Doom after researching multiplayer games
01/12/02: Better specified where to find a PC TNT map 31 demo file
Clarified GBA Doom note about starting Single and Co-Op Episodes
Revised or added some terms in the glossary
Updated tagline
10/12/02: Document-wide, replaced "chart" with "table"
Specified DOOMEXIT.HTM's web address in the Intro section
Minor change to tagline
10/23/02: Added section on GBA Doom II and updated Index accordingly
Minor miscellaneous changes
08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged
09/27/03: Changed URLs to reflect move from old to new domain
Minor change to "PC" definition in glossary
Updated tagline
10/04/03: Fixed link (changed link to DOOMCODE from old to new domain)
10/07/03: Removed block of text remnants left over from previous edit
01/19/04: Reversed text/background colors in HTML version
Fixed minor font error in HTML version, left date unchanged
01/24/04: Changed "PC" to "PC/Mac" in 2 places
Updated Copyright
01/24 version replaces version dated 10/07/03
05/01/04: Minor edit in an introduction blurb
Updated/added some terms in the glossary
01/15/05: Minor edit to "PSX" term in glossary
Updated Copyright
Left file date as 05/01/04
06/11/05: Added Tapwave Zodiac Doom II
Added Xbox Ultimate Doom and Doom II
Added/edited some terms in the glossary
Minor miscellaneous changes
Created updated ASCII text edition from revised HTML file
Public release of 06/11/05 version replaces version dated 05/01/04
06/25/05: Minor edits in index and glossary
Minor miscellaneous changes
08/20/05: Added Intro-section link to plain-text edition; left date unchanged
10/08/05: Added Xbox Master Levels game
10/11/05: Minor edit to Xbox Master Levels table
11/05/06: Added section for Xbox 360 Doom (XBLA Doom)
Added a couple of terms to the glossary
06/15/08: Added Jaguar/3DO notes about starting new games on conquered maps
Deleted note in PC Final Doom section
Updated Copyright
07/03/08: Minor edit to Xbox Master Levels table
06/19/09: Updated Copyright
01/09/10: Added section on Doom ("Doom Classic") for iPhone/iPod touch devices
Updated Copyright
Minor miscellaneous changes
01/09/10 version replaces version dated 07/03/08
05/27/10: Added section on Doom II for Xbox 360/XBLA
06/03/10: Minor edits, added some terms to the glossary
Deleted excess copy-pasted text, left date as 06/03
Current version of DOOMEXIT: .HTM / .TXT
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GHOSTFAQ
========
09/04/99: First release of "rough-draft" version
09/15/99: Changed wording of Question 4
Added notes: ghosts not crushable, and can't open doors or use lifts
Added topic about ghosts affecting final score
Corrected typos
Minor miscellaneous changes
Added HTML tags and links to GhostFAQ.htm
First "official" release
10/15/99: Removed "TT" HTML tags from GhostFAQ.htm
01/12/00: Corrected "31" to "31/32" for maps where "SS Officers" are found
Simplified ghost-map table (reduced 5 "Skill" columns to 2)
After more testing, revised, added, re-sorted notes on ghost movement
Added diagrams illustrating ghost penetration of solid objects
Added note that ghosts are vulnerable to "mass-kill" cheat codes
Changed paragraph about the "all-ghosts" bug ("Question 4")
Deleted note about players using codes to gain some ghost abilities
Minor miscellaneous changes
01/14/00: Corrected 2 minor typos
07/21/01: Minor adjustments to clickable areas in Index
Updated tagline
01/20/02: Reworded Question 7
Minor edits of notes in table at bottom of Question 2
Added info about the "all-ghosts" bug rendering some weapons harmless
Replaced a "live monster" reference with "normal monster" for clarity
Clarified note on ghosts made by Arch-Viles not affecting KILLS score
Minor miscellaneous changes
Updated tagline
10/12/02: Specified GhostFAQ.htm's web address in the Intro section
Minor change to tagline
08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged
09/27/03: Changed URLs to reflect move from old to new domain
Updated tagline
10/18/03: Added notes on Pain Elementals/Lost Souls can leave crushed corpses
10/19/03: Clarified Lost Souls can be crushed but not resurrected
10/22/03: Added note: Ghost Pain Elementals launch/release normal Lost Souls
11/08/03: Added note: Ghost may be vulnerable at the base of its vertical axis
Changed "chart" to "table" in Question-2 notes
Reworded some notes
Minor miscellaneous changes
11/15/03: Fixed 1 minor text-wrapping error, left date as 11/08/03
01/19/04: Reversed text/background colors in HTML version
01/24/04: Updated Copyright, left file date as 11/08/03
01/22/05: Updated Copyright, left file date as 11/08/03
04/12/05: Added Zodiac Doom II and Xbox Doom II to title bar
Added note "non-PC areas in Xbox Doom II" to ghost-locations table
Several minor miscellaneous changes
Created updated ASCII text edition from revised HTML file
Public release of 04/12 version replaces version dated 11/08/03
12/09/06: Changed document width from 59 to 79 characters
In Intro section added link to plain-text edition
Minor miscellaneous changes
01/16/10: Updated Copyright
07/31/19: Changed instances of "scratch" to "claw"
Updated code in HTML version to HTML5 compliant
Removed "www." from URL in Copyright bar
Left Revision date unchanged
Current version of GhostFAQ: .HTM / .TXT
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MaxSec
======
10/96: Construction begins with table for PlayStation (PSX) Doom
Project shelved
04/19/97: Included Sega Saturn Doom
Began filling in tables for N64 Doom 64 and PSX Final Doom
Several minor miscellaneous changes
Project shelved
02/10/00: Additions to some tables
Minor miscellaneous changes and edits
Project shelved
01/31/04: Work resumes
Added tables for all PC Doom/Doom II games
Began filling in tables for Jaguar, GameBoy, Sega 32X, 3DO Doom games
Started GBA Doom II table
02/07/04: Finished all incomplete Doom-I tables
Finished Doom 64 table
Added SNES Doom table
Finished GBA Doom II table
Updated entire FAQ with HTML tags
Added footnotes for levels where 100% Secrets is not possible
02/13/04: Added all blurbs for Intro and General sections
Converted completed HTML version to ASCII text
First public release
02/21/04: Shortened headers on all tables, shortened PSX/Saturn Doom footnotes
Reworded some paragraphs in Intro section
Added "Official Secret" term to glossary
03/13/04: Minor rewording of axis-crossing-trigger-line blurb in Intro section
05/01/04: Updated/added some terms in the glossary
06/01/04: Researched and corrected maximum score for PlayStation/Saturn map 24
06/07/04: Deleted 2 extra columns of "whitespace" characters in PC Doom 1 table
Added general Episode-division line in PlayStation/Saturn Doom tables
Restored note about versions not currently covered may be in future
06/29/04: Fixed minor typo in GBA Doom II table footnotes, left date unchanged
01/15/05: Minor edit to "PSX" term in glossary
Updated Copyright
Left file date as 06/07/04
06/25/05: Added Tapwave Zodiac Doom II
Added Xbox Ultimate Doom and Doom II
Added/edited some terms in the glossary
Minor miscellaneous changes
Created updated ASCII text edition from revised HTML file
Public release of 06/25/05 version replaces version dated 06/07/04
07/17/05: Corrected maximum score for Xbox Ultimate Doom map E4M1
07/22/05: Deleted extra sentence fragment in HTML version; left date unchanged
08/20/05: Added Intro-section link to plain-text edition; left date unchanged
10/11/05: Added Xbox Master Levels game
Added PC/Xbox note about 1 BLOODSEA secret inaccessible at low Skills
04/02/06: Reworded general secret-area notes to shift focus from area edges
Clarified notes on specific hard-to-reach secrets in various games
Added notes about "split" secret areas in some PC Final Doom maps
04/09/06: Fixed typo; Left file date as 04/02/06
04/15/06: Edited notes in PC Final Doom to include 2 more "split secret" maps
Minor edits to notes in General section
Public release of 04/15/06 version replaces version dated 04/02/06
11/05/06: Added section for Xbox 360 Doom (XBLA Doom)
Fixed typo in Alphabetical Topics list
Added a couple of terms to the glossary
06/16/07: Corrected map/Episode sort in PSX Doom and Saturn Doom tables
Corrected PSX/Saturn Doom Secret count for map 57 from 1 to 0
07/08/07: Corrected PSX Final Doom Secret count for map 7 from 1 to 2
10/01/07: Added note to Doom 64 section about item pickups affecting score
08/02/08: Fixed old typo in Doom 64 table (map-25 Secret count 1 not 0)
Adjusted anchor tags in HTML version
Updated Copyright
08/24/08: Clarified/simplified some notes in Doom 64 section
Cut secret-exit spoiler notes from Doom 64, Sega 32X and GBA sections
08/30/08: Fixed old copy-paste typo in Doom 64 table to correct map-22 Secrets
06/19/09: Updated Copyright
01/09/10: Added section on Doom ("Doom Classic") for iPhone/iPod touch devices
Updated Copyright
Minor miscellaneous changes
01/09/10 version replaces version dated 08/30/08
06/19/10: Added section on Doom II for Xbox 360/XBLA
Minor edits, added some terms to the glossary
06/23/10: Edit to one line in the General section
Current version of MaxSec: .HTM / .TXT
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